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Futurewinians and Evilwinians are not friends. They can't make officers like normal darwinians, but they CAN deploy crates against you. If you believe you have the ability to challenge the Futurewinians, you will need a lot of grouped officers to proceed slowly, with the rest of the spawn points aimed to back up the army officer squads. They will eat any team alive if they don't have the power of the fucking Chinese army behind their back door. They shoot needles that can destroy the ordinarily non-destroyable with normal darwinian lasers such as armor. These guys have 2-3x the health of a normal darwinian, they can reproduce twice as fast at spawn points, and they move like wind. Forget the rest, but just be mindful about those other red darwinians sneaking into your back door.Īfter the ship inhales enough darwinians, it will spurt out grey glowing darwinians that are as big and evil as Evilwinians. As a last measure of defense, run away from the spawn point and build up as many defense programs as you can and huddle them together. It sucks up as many darwinians as it can, but in a narrow cone on the ground.
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The first phase, a large alien ship descends upon the ground, using a large ray beam to suck any darwinians caught in it's beam up to kill them. These are things which no one will appreciate you for opening, not even your most hated enemy, who will only hate you even more. The evilwinians are just a darker colored version of this next crate I'm going to talk about. However, if those dark trees are around, they'll deal with them easily. if you can keep them away from other crates and spawn points. The moment the crate is opened, it will explode, releasing the what-was-red-is-now-black sparks into the air and convert all darwinians near into viruses, and into the NEW Evilwinians, who are unordinarily bigger and stronger than normal darwinians. Basically the return of the damned Spam emails, only their not as powerful. They'll launch black eggs which are pure evil virii, and without your precious squaddies, the spiders can do quite some disastrous things. Triffids are evil because you can never control where to lay them. The plague happens to be rather a nuisance than an actual evil, as it makes your darwinians sick and shoot rockets at hallucinations in the sky, with sometimes right underneath their feet. If a soul destroyer hatches, then he'll make things a lot easier on you.Įvil crates are something you do NOT want, but you'd like your enemies to have. Just incase, always make sure the eggs are placed somewhere with no turrets, yet close enough to the point where they wont get shot at. Be warned, the ants attack everyone, even the owner who deployed them.Įggs are always controllable, it's certain viruses that spawn that are never on your side, in particular the soul destroyer. Anthills are self-explanatory and are only in this section because they have a tenacity to deploy right where they open, though they do sometimes make their way into the "choose where you want" department. If you open a crate of these near a spawn point, you should pack up and move out if your other bases are secure, or fry it with some explosives. However, things like dark forests and ant hills ARE a bad thing, because dark forests are essentially non-moving soul destroyers. However, stuff like the Magical Forests and time speed affectors never hurt anyone because the Magical Forests just drop a bunch of souls from their limbs, while time affectors either speed things up or slow them down.
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If these were to be opened in normal conquer mode, they would instantly deploy right where the darwinians opened them. They are much more controllable in harder game modes like Rocket Riot than in normal conquer mode. Most of the time, the moment the crate pops open, the general attitude for this is to just immediately plant themselves right where they spawn, but mostly their class-level dependant.
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Neutral crates are crates that are "natural" settings. These are the most relied on to help defend your base and help establish attacks against other opponents bases. The good thing about the good crates is once your darwinians open the crates, they will be added to your powerups list and can be used almost anywhere you wish. When it comes down to crates, everyone knows that there are the good helpful ones, and then there are the uber-shitty ones that will wipe your ass out in a heartbeat.
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